LEARNING AND THEIR TYPES
Learning
is acquiring new, or modifying and reinforcing, existing knowledge, behaviors,
skills, values, or preferences and may involve synthesizing different types of
information. The ability to learn is possessed by humans, animals and some
machines. Progress over time tends to follow learning curves. Learning is not
compulsory; it is contextual. It does not happen all at once, but builds upon
and is shaped by what we already know. To that end, learning may be viewed as a
process, rather than a collection of factual and procedural knowledge. Learning
produces changes in the organism and the changes produced are relatively
permanent.
Human
learning may occur as part of education, personal development, schooling, or
training. It may be goal-oriented and may be aided by motivation. The study of
how learning occurs is part of neuropsychology, educational psychology,
learning theory, and pedagogy. Learning may occur as a result of habituation or
classical conditioning, seen in many animal species, or as a result of more
complex activities such as play, seen only in relatively intelligent animals.
Learning may occur consciously or without conscious awareness.
“ Learning that an aversive event can't
be avoided
nor escaped is called learned
helplessness.There is
evidence for human behavioral learning
prenatally,
in which habituation has been observed as
early as 32
weeks gestation, indicating that the central
nervous
system is sufficiently developed and
primed for learning
and memory to occur very early on in
development.”
TYPES
OF LEARNING
Non-associative learning
"A relatively permanent change in the
strength of response to a single stimulus due to repeated exposure to that
stimulus. Changes due to such factors as sensory adaptation, fatigue, or injury
do not qualify as non-associative learning."
Non-associative
learning can be divided into habituation and sensitization.
Habituation
Is a progressive diminution of behavioral
response probability with repetition stimulus. An animal first responds to a
stimulus, but if it is neither rewarding nor harmful the animal reduces
subsequent responses. One example of this can be seen in small song birds if a
stuffed owl (or similar predator) is put into the cage, the birds initially
react to it as though it were a real predator.
Sensitization
Is an example of non-associative learning in
which the progressive amplification of a response follows repeated
administrations of a stimulus (Bell et al., 1995) proposed that, “An everyday
example of this mechanism is the repeated tonic stimulation of peripheral
nerves that will occur if a person rubs his arm continuously”.
Associative learning
Associative
learning is the process by which an association between two stimuli or a behavior
and a stimulus is learned. The two forms of associative learning are classical
and operant conditioning. In the former a previously neutral stimulus is
repeatedly presented together with a reflex eliciting stimuli until eventually
the neutral stimulus will elicit a response on its own.
Operant
conditioning is the use of consequences to modify the occurrence and form of
behavior. Operant conditioning is distinguished from Pavlovian conditioning in
that operant conditioning uses reinforcement/punishment to alter an
action-outcome association. In contrast Pavlovian conditioning involves
strengthening of the stimulus-outcome association.
Classical
conditioning
The
typical paradigm for classical conditioning involves repeatedly pairing an
unconditioned stimulus (which unfailingly evokes a reflexive response) with
another previously neutral stimulus (which does not normally evoke the
response). Following conditioning, the response occurs both to the
unconditioned stimulus and to the other, unrelated stimulus (now referred to as
the "conditioned stimulus"). The response to the conditioned stimulus
is termed a conditioned response. The classic example is Pavlov and his dogs.
Meat powder naturally will make a dog salivate when it is put into a dog's mouth;
salivating is a reflexive response to the meat powder. Meat powder is the
unconditioned stimulus (US) and the salivation is the unconditioned response
(UR). Then Pavlov rang a bell before presenting the meat powder. The first time
Pavlov rang the bell, the neutral stimulus, the dogs did not salivate, but once
he put the meat powder in their mouths they began to salivate. After numerous
pairings of the bell and the food the dogs learned that the bell was a signal
that the food was about to come and began to salivate when the bell was rung.
Once this occurred, the bell became the conditioned stimulus (CS) and the
salivation to the bell became the conditioned response (CR).
Observational learning
The
learning process most characteristic of humans is imitation; one's personal
repetition of an observed behavior, such as a dance. For instance children has shown that observational learning
is well suited to seeding behaviors that can spread widely across a culture
through a process called a diffusion hain, where individuals initially learn a
behavior by observing another individual perform that behavior, and then serve
as a model from which other individuals learn the behavior.Observational
learning involves a neural component as well.
Episodic learning
Episodic learning is a change in
behavior that occurs as a result of an event. For example, a fear of dogs that
follows being bitten by a dog is episodic learning. Episodic learning is so
named because events are recorded into episodic memory, which is one of the three
forms of explicit learning and retrieval, along with perceptual memory and
semantic memory.
Multimedia learning
Multimedia
learning is where a person uses both auditory and visual stimuli to learn
information (Mayer 2001).
E-learning and augmented learning
Electronic
learning or e-learning is a general term used to refer to computer enhanced
learning. A specific and always more diffused e-learning is mobile learning,
which uses different mobile telecommunication equipment, such as cellular
phones.
Rote learning
Rote
learning is memorizing information so that it can be recalled by the learner
exactly the way it was read or heard. The major technique used for rote
learning is learning by repetition, based on the idea that a learner can recall
the material exactly, if the information is repeatedly.
Meaningful learning
Meaningful
learning is the concept that learned knowledge is fully understood to the
extent that it relates to other knowledge. Meaningful contrasts with rote
learning in which information is acquired without regard to understanding.
Meaningful learning, on the other hand, implies there is a comprehensive
knowledge of the context of the facts learned.
Informal learning
Informal
learning occurs through the experience of day-to-day situations (for example,
one would learn to look ahead while walking because of the danger inherent in
not paying attention to where one is going). It is learning from life, during a
meal at table with parents, play, exploring.
Formal learning
Formal
learning is learning that takes place within a teacher-student relationship,
such as in a school system. The term formal learning has nothing to do with the
formality of the learning, but rather the way it is directed and organized.
Non-formal learning
Non-formal
learning is organized learning outside the formal learning system. For example:
learning by coming together with people with similar interests and exchanging
viewpoints, in clubs or in (international) youth organizations, workshops.
Tangential learning
Tangential
learning is the process by which people will self-educate if a topic is exposed
to them in a context that they already enjoy. For example, after playing a
music-based video game, some people may be motivated to learn how to play a
real instrument, or after watching a TV show that references Faust and
Lovecraft, some people may be inspired to read the original work
Dialogic learning
Dialogic
learning is a type of learning based on dialogue.
IMPORTANCE OF LEARNING
Increase
competence to the current work.
Increase
the career prospect.
Improve
personal satisfaction
A
less immediate wish to gain the rewards associate with financial, psychological
and social.
LEARNING AS ITS OWN REWARD
A
person enjoy learning will be probably be able to give serious reason why
learning is a good thing and has an instrumental value, but fundamentally,
learning is its own reward.
A person who value learning for its
own sake possesses the virtual inquisitiveness. Psychologists have studied the
drive to know – the curiosity of exploratory motive and they have found that
there seems to be in animals and human a motive to learn that is independent of
satisfying any other primary biological drive. This natural drive or tendency
needs to be nurtured and reinforced it should not be allowed to wither on the
vine. Studies in critical thinking reviles that the ideal critical thinker
possesses a strong trait of inquisitiveness ( an active desire to learn about
things) that is essential for good critical thinking skills
The love of learning is
connected with what psychologists and educators refers to as deep learning.
Without a positive experience of learning the result is frequently on surface
learning. Love of learning provokes deep learning .deep learning involves
getting the big picture, a synthesized and comprehensive understand of a domain
of a study where surface learning never penetrates the core ideas of a learners
, deep learning penetrates and affects the learners fundamental values and
beliefs. Deep learning is usually associated by an intrinsic motion to learn
and the associated emotional affect is positive.
All these qualities of deep
learning apply to the type of knowledge associated with wisdom and motivational
towards learning.( Bransford and Cocking 2000)
Perhaps
all real learning, all meaningful understanding begins with a state of wonder
and thinking begin with a question, the
love of learning begins in inquisitiveness until we wonder and basically become
un conscious
Dialogue open the mind to
other point of view and empowers critical thinking and reward the learners to
learn more deeply.
“ fair- minded in evaluation,
honest in facing personal biases prudent in making judgments, willing to
reconsider, clear about issues, orderly in complex matters, diligently in
seeking relevant information , reasonable in the selection of criteria, focused
in inquiry , and persistent in seeking results which are as precise as the
subject and the circumstances of inquiry permits.”(
Facione:1990).
According to Peter Facione (1990),
education is nothing more no less than, learning to think. Thinking improves
the quality of learning and facilitates deep learning .Quality learning is an
active process and the mind becomes active
in thinking . Example when a person begins to think about some topic the
person becomes mentally active and alive. Since thinking is active use of
one’s mind and empowerment. The virtual pertaining to good thinking include
being rational reflective and thoughtful all of which refers to specific
intellectual virtual associated with critical thinking
PROCESS OF LEARNING
The process of learning includes searching,
screening, digestion, synthesizing, use, assimilation of feedback, and
regulation. This translates them into motivation,
immersion, integration, use, and refinement.These
aren’t strictly steps, since they overlap each other in time, but they are the
basic components of healthy whole brain learning. They are familiar elements to
those who have studied creativity, but the recent brain research gives them a
new depth of meaning. Let’s now explore each in more detail.
Motivation Eachlevel
in the brain has its own goals and motivation – the reptile wants order and
physical security, the old mammal wants belongingness and sensual pleasure, the
neocortex is curious, and the prefrontal cortex wants wholeness and
integration. Each level can aid or impede your ability to learn depending on its
motivational state.
Immersion
By
an immersion approach I mean exposure to a wide variety of information and
experience related to what you are trying to learn, preferably involving many
different senses. For example, if you want to learn vegetable gardening, you
would do well to:
- spend some time with a successful
gardener just watching what s/he does and working with him/her (modeling);
- carefully examine some of the
plants you want to grow (and maybe some you’ve never heard of), looking,
smelling, feeling, tasting;
- skim a number of books on
gardening, pausing on those subjects that catch your eye, but moving on as
soon as your interest wanes;
- Visit a garden store (or a catalog)
to see what equipment and supplies are available.
- Spend time digging, weeding.
Thus
the general rule for this part of the learning process is enter a new subject
through the right brain with an unpressured multi-sensory immersion
Integration,
encompasses both digestion and synthesis. It begins as a largely subconscious
process, with the mind exploring a great many possible associations between the
new pieces you have gained through immersion and the knowledge you had before.
Refinement
Use
leads to feedback – more information to be integrated and put again to use. The
cycle goes around and will do so as long as the motivation continues, indeed
this is often the longest stage. In some situations it may be appropriate to
track your level of performance and progressively demand more of yourself. The
main danger here is getting into ruts. The antidote? Keep the refinement process fresh through right brain activities.
DOMAINS OF LEARNING
Benjamin
Bloom has suggested three domains of learning:
Cognitive
– To recall, calculate, discuss, analyze, problem solve.
Psychomotor
– To dance, swim, ski, dive, drive a car, ride a bike.
Affective
– To like something or someone, love, appreciate, fear, hate, worship, etc.
Active learning
Active
learning occurs when a person takes control of their learning experience. Since
understanding information is the key aspect of learning, it is important for
learners to recognize what they understand and what they do not. By doing so,
they can monitor their own mastery of subjects. Active learning encourages
learners to have an internal dialogue in which they are verbalizing their
understandings.
Machine learning
Machine
learning, a branch of artificial intelligence, concerns the construction and
study of systems that can learn from data. For example, a machine learning
system could be trained on email messages to learn to distinguish between spam
and non-spam messages.
LEARNING THEORY
Learning
theory may be described as a body of principles advocated by psychologists and
educators to explain how people acquire skills, knowledge, and attitudes.
According
to Hill, ( 2002 ). Learning theory is an attempt to describe how people and
animals learn thereby helping us understand the inherently complex process of
learning. Various branches of learning theory are used in formal training
programs to improve and accelerate the learning process. When properly
integrated, learning principles, derived from theories, can be useful to
aviation instructors and developers of instructional programs. Most psychologists agree that learning may be
explained by a combination of two basic approaches: behaviorism and the cognitive
theories.
BEHAVIORISM
THEORY
Behaviorists
believe that animals, including humans, learn in about the same way.
Behaviorism stresses the importance of having a particular form of behavior
reinforced by someone, other than the student, to shape or control what is
learned. This theory provides the
instructor with ways to manipulate students with stimuli, induce the desired
behavior or response, and reinforce the behavior with appropriate rewards. In
general, the behaviorist theory emphasizes positive reinforcement rather than
no reinforcement or punishment. As an
instructor, it is important to keep in mind that behaviorism is still widely
used today, because controlling learning experiences helps direct students
toward specific learning outcomes.
COGNITIVE THEORY
Psychological
thinking and experimentation in education includes some facts of the cognitive
theory. This is true in basic as well as more advanced training programs.
Unlike behaviorism, the cognitive theory focuses on what is going on inside the
student's mind. Learning is not just a change in behavior; it is a change in
the way a student thinks, understands, or feels. There are two major theories used to classify as the information processing model and the
social interaction model. The first says that the student's brain has internal
structures which select and process incoming material, store and retrieve it,
use it to produce behavior, and receive and process feedback on the results.
This
involves a number of cognitive processes, including executive functions of
recognizing expectancies, planning and monitoring performance, encoding and
chunking information, and producing internal and external responses. The social
interaction theories gained prominence in the 1980s. They stress that learning
and subsequent changes in behavior take place as a result of interaction
between the student and the environment. Behavior is modeled either by people
or symbolically. Cultural influences, peer pressure, group dynamics, and film
and television are some of the significant factors.
CHARACTERISTICS OF LEARNING
Learning is purposeful
Each student is a unique individual whose past
experiences affect readiness to learn and understanding of the requirements
involved. For example, an instructor may give two aviation maintenance students
the assignment of learning certain inspection procedures. One student may learn
quickly and be able to competently present the assigned material. The
combination of an aviation background and future goals may enable that student
to realize the need and value of learning the procedures. A second student's
goal may only be to comply with the instructor's assignment, and may result in
only minimum preparation. The responses differ because each student acts in
accordance with what he or she sees in the situation.
Learning is a result of experience
Since
learning is an individual process, the instructor cannot do it for the student.
The student can learn only from personal experiences; therefore, learning and
knowledge cannot exist apart from a person. A person's knowledge is a result of
experience, and no two people have had identical experiences. Even when
observing the same event, two people react differently; they learn different
things from it, according to the manner in which the situation affects their
individual needs. Previous experience conditions a person to respond to some
things and to ignore others.
All
learning is by experience, but learning takes place in different forms and in
varying degrees of richness and depth. For instance, some experiences involve
the whole person while others may be based only on hearing and memory
Learning is multifaceted
If
instructors see their objective as being only to train their students' memory
and muscles, they are underestimating the potential of the teaching situation.
Students may learn much more than expected if they fully exercise their minds
and feelings. The fact that these items were not included in the instructor's
plan does not prevent them from influencing the learning situation.
Psychologists
sometimes classify learning by types, such as verbal, conceptual, perceptual,
motor, problem solving, and emotional. Other classifications refer to
intellectual skills, cognitive strategies, and attitudinal changes, along with
descriptive terms like surface or deep learning.
Learning is an active process
Students
do not soak up knowledge like a sponge absorbs water. The instructor cannot
assume that students remember something just because they were in the
classroom, shop, or airplane when the instructor presented the material.
Neither can the instructor assume that the students can apply what they know
because they can quote the correct answer verbatim. For students to learn, they
need to react and respond, perhaps outwardly, only inwardly, emotionally, or
intellectually. But if learning is a process of changing behavior, clearly that
process must be an active one.
PRINCIPLES OF LEARNING
According
to Hill (2002) Educational psychologists have identified several principles
which seem generally applicable to the learning process. They provide
additional insight into what makes people learn most effectively.
Readiness.
Readiness implies a degree of
single-mindedness and eagerness Individuals learn best when they are ready to
learn, and they do not learn well if they see no reason for learning. Getting
students ready to learn is usually the instructor's responsibility. If students
have a strong purpose, a clear objective, and a definite reason for learning
something, they make more progress than if they lack motivation. When students are ready to learn, they meet
the instructor at least halfway, and this simplifies the instructor's job.
Exercise
The
principle of exercise states that those things most often repeated are best
remembered. It is the basis of drill and practice. The human memory is
fallible. The mind can rarely retain, evaluate, and apply new concepts or
practices after a single exposure. They learn by applying what they have been
told and shown. Every time practice occurs, learning continues. The instructor
must provide opportunities for students to practice and, at the same time, make
sure that this process is directed toward a goal.
Effect
The
principle of effect is based on the emotional reaction of the student. It
states that learning is strengthened when accompanied by a pleasant or
satisfying feeling, and that learning is weakened when associated with an
unpleasant feeling. Experiences that produce feelings of defeat, frustration,
anger, confusion, or futility are unpleasant for the student. Usually it is
better to tell students that a problem or maneuver, although difficult, is
within their capability to understand or perform. Whatever the learning
situation, it should contain elements that affect the students positively and
give them a feeling of satisfaction.
Primacy
Primacy,
the state of being first, often creates a strong, almost unshakable,
impression. For the instructor, this means that what is taught must be right
the first time. For the student, it means that learning must be right. If, for example, a maintenance student learns
a faulty riveting technique, the instructor will have a difficult task
correcting bad habits and reteach correct ones. Every student should be started
right. The first experience should be positive, functional, and lay the
foundation for all that is to follow.
Intensity
The principle of intensity implies that a
student will learn more from the real thing than from a substitute. In contrast
to flight instruction and shop instruction, the classroom imposes limitations
on the amount of realism that can be brought into teaching. The aviation
instructor should use imagination in approaching reality as closely as
possible. Today, classroom instruction can benefit from a wide variety of
instructional aids to improve realism, motivate learning, and challenge
students.
Recency
The
principle of recency states that things most recently learned are best remembered.
Conversely, the further a student is removed time-wise from a new fact or
understanding, the more difficult it is to remember. It is easy, for example,
for a student to recall a torque value used a few minutes earlier, but it is
usually impossible to remember an unfamiliar one used a week earlier.
Instructors recognize the principle of recency when they carefully plan a
summary for a ground school lesson. The principle of recency often determines
the sequence of lectures within a course of instruction.
LEVELS OF LEARNING
Levels
of learning may be classified in any number of ways. Four basic levels have
traditionally been included in aviation instructor training. The lowest level
is the ability to repeat something which one has been taught, without understanding
or being able to apply what has been learned. This is referred to as rote
learning. Progressively higher levels of learning are understanding what has
been taught, achieving the skill for application of what has been learned, and
correlation of what has been learned with other things previously learned or
subsequently encountered.
For
example, a flight instructor may explain to a beginning student the procedure
for entering a level, left turn. The procedure may include several steps such
as: (1) visually clear the area, (2) add a slight amount of power to maintain
airspeed, (3) apply aileron control pressure to the left, (4) add sufficient
rudder pressure in the direction of the turn to avoid slipping and skidding,
and (5) increase back pressure to maintain altitude. A student who can verbally
repeat this instruction has learned the procedure by rote. This will not be
very useful to the student if there is never an opportunity to make a turn in
flight, or if the student has no knowledge of the function of airplane
controls.
With
proper instruction on the effect and use of the flight controls, and experience
in controlling the airplane during straight-and-level flight, the student can
consolidate these old and new perceptions into an insight on how to make a
turn. At this point, the student has developed an understanding of the
procedure for turning the airplane in flight. This understanding is basic to
effective learning, but may not necessarily enable the student to make a
correct turn on the first attempt.
When
the student understands the procedure for entering a turn, has had turns
demonstrated, and has practiced turn entries until consistency has been
achieved, the student has developed the skill to apply what has been learned.
This is a major level of learning, and one at which the instructor is too often
willing to stop. Discontinuing instruction on turn entries at this point and
directing subsequent instruction exclusively to other elements of piloting
performance is characteristic of piecemeal instruction, which is usually
inefficient. It violates the building block concept of instruction by failing
to apply what has been learned to future learning tasks. The building block
concept will be covered later in more detail.
The
correlation level of learning, which should be the objective of aviation
instruction, is that level at which the student becomes able to associate an
element which has been learned with other segments or blocks of learning. The
other segments may be items or skills previously learned, or new learning tasks
to be undertaken in the future. The student who has achieved this level of
learning in turn entries, for example, has developed the ability to correlate
the elements of turn entries with the performance of chandelier and lazy
eights.
REFFERENCES
Biggs,J.B and Kelvin K.F. (1982) Evaluating the
quality of learning New York Academic press.
Bloom,
B. S. (1971). Mastery learning.
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Domjan, M.P. (2007). Principle of learning and
behavior; Cengage Brain. Com. UK.
Goodman,R.F and Lesnick, J (2001), The moral stake in education: Contested
and practices: . .. New York USA.
Guskey, T. R.
(1997). Implementing mastery learning (2nd ed.). Corwin press;
Australia.
Hill,B (2004), Values education in school, Longman, New York.
Lovat,T and Toomey (2007), Values education and quality teaching,
the double helix effect; . .
Australia.
Petranek et all. (1992) Three levels of learning in
sitmulation; Jounal writing. USA.
Schunk Dale, H (1991) Learning theories; An
educational perspective. Mac Millan publishing . . . Co. Inc.
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